Rogues Through the Ages Rogues started out in a Temur shell running Humble Defector and employing a Splinter Twin package. Deck Name: Dimir Mill Sideboard Creatures [16] 4 Merfolk Windrobber 4 Ruin Crab 4 Soaring Thought-Thief 4 Thieves' Guild Enforcer Instants [13] 1 Eliminate 2 Cling to Dust 2 Heartless Act 4 Drown in the Loch 4 Into the Story: Sorceries [9] 2 Agadeem's Awakening 3 Call of the Death-Dweller 4 Bloodchief's Thirst: 1 Lurrus of the Dream-Den What’s better than getting +1 attack for each card type in opponent’s graveyard? I'm Kugane. A game with the Tempo deck, like the one in this article, typically lasts 5 to 10 minutes, where-as a Lurrus Rogues game lasts 10 to 20 minutes. So having shorter games is a huge help to grind to the very top in the ranked ladder. Your guide really helped me understand how to do this. Enchantment (3) 3 Omen of the Dead. Regardless what your goals are, if you like winning in MTG Arena by outsmarting your opponent, a healthy dose of sinister fun, and the overall flexibility the deck provides, be sure to give Dimir Rogues a try. You could, however, reshape the deck slightly with less of a revival undertone and instead focus more on blue magic, but I personally doubt the efficiency of that in the current meta. • Core Set 2021 (M21) #125 • Illustrated by Evyn Fong • Magic: The Gathering, MTG Well, congratulations, it’s now your Spirit Dragon. Cards like Kroxa, Titan of Death’s Hunger and Phoenix of Ash come to mind. Rankle alone offers so many options for you to further your agenda, whatever that looks like at the time.I was initially discouraged because I emptied my hand pretty quickly and had no gas left after turn 5 or 6. I'm an Official MTG Content Creator and currently running a small Youtube Channel (KuganeGaming). The copyright for Magic: the Gathering and all associated card names and card images is held by Wizards of the Coast. Did your Thieves’ Guild Enforcer mill Ugin the Spirit Dragon? Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. Its consistent ability to hit hard and win fast was unparalleled. =] If you prefer winning games early, I’d suggest the Tempo deck. {B} • Creature — Human Rogue • 1/1 • Flash Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. Once this 1-drop hits the field, whenever a rogue (even itself) enters the battlefield it triggers a “mill 2 cards” effect. Blue-Black Rouge Tribal (el_gran_boa) 0 16 29 8. thanks a lot!!! 8 Swamp. Rankle is yet another flying rogue with some sweet built-in effects allowing you and your opponent both to discard a card, draw a card, and lose 1 life and/or sacrifice a creature. … Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. The trick here is that whatever you try to counter or remove needs to have a converted mana cost equal to or less than the number of cards in your opponent’s graveyard. Set: Core Set 2021 Type: Creature — Human Rogue Rarity: Rare Cost: {B} Flash Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. The most important cards to achieve this are Thieves’ Guild Enforcer and Soaring Thought-Thief, but Merfolk Windrobber can be their little helper in times of need. There are a range of removal and control spells in Standard right now that work in perfect tandem with them. Zareth is one of those cards that’s really bad or really good. There are some cards I really like and played around with before, but I ended up phasing them out of the deck. The deck was played by el_gran_boa. I’m looking forward to giving the deck a shot, especially since it’ll help me make use of the cards I crafted in my FTP account now that Rogues isn’t Tier 1 in BO3 anymore. It’s very reminiscent of Dimir Ninjas in Modern and Legacy. Who would have thought that a deck with such a heavy mill undertone would be able to thrive in a metagame full of decks that love graveyards and escape effects?eval(ez_write_tag([[300,250],'draftsim_com-large-leaderboard-2','ezslot_13',137,'0','0'])); Dimir decks have always been a niche archetype when it comes to aggro or tempo themes, usually being overshadowed by mono blue or mono black, but no longer! Rogues does best in my experience Pokémon cards as well because it hits a wider range cards... 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